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Nekketsu oyako psx
Nekketsu oyako psx













Maybe I should write later an article about the best 3D games on the Saturn … dispite of the hardware architecture problems, there are many great 3D games out on the Saturn (but also crappy ones). The Saturn version of Tomb Raider was also a very impressive 3D game on the Saturn for its time 1996, even if the PSX version is a bit superior, the Saturn version was an impressive 3D game back then.

nekketsu oyako psx

Even if there were really impressive 3D games out on the Saturn like SEGA Rally, Panzer Dragoon Zwei and more, the hardware architecture made it hard for developers to achieve such results. On paper the machine was now strong and more than competetive to the PSX specs, but the complex hardware architecture led into a weaker result onscreen in case of 3D compared to Sonys new challenger.

#Nekketsu oyako psx software#

It made the software development difficult and more expensive. So now it had more power, but on the other hand it was very difficult to program which made it difficult to reach the theoretical potential of the machine. So they added new parts like a second CPU to it to increase the sheer power of the machine and especially to give the Saturn better 3D capabilities. But many decisions were already made and time was to short to start all new. So the idiots went in red alert back to the hardware developement to pimp it up to an level to have maybe a chance against Sonys monster. With this machine SEGA couldn’t compete with Sonys PSX. It was so powerful, it was so superior – the SEGA CEO, technicians and everyone had failed.

nekketsu oyako psx

Sony meanwhile created the PSX and when rumors showed off their monster, sheer panic ruled the SEGA headquarter. How wrong they were, this misjudgement led into a strategic epic fail – and the next step to the coffin.Īs a result Sega developed at first a much weaker hardware than the final Saturn. The SEGA resposibles thought the time was not ready for 3D games. SEGA don’t died instantly … luckily we got seven more years (to 2002) of SEGA consoles with the great final called Dreamcast!Īfter the 32X the next big mistake found place in the Saturn hardware development. But enough 32X stuff, I will later maybe do a separate article about this issue … but the trading partners and gamers lost trust in SEGA.īut it was not the only misdecision back the time the SEGA CEOs brought their own consoles to the grave. There were some good games on the 32X (not much, but some), but it was a terrible decision for the future of the company.

nekketsu oyako psx

The Saturn was released November 1994 in Japan und May/Juli 1995 in the US and Europe. Released end of 1994 (jp/US) and Europe even beginning 1995, it was way to late in the MegaDrive/Genesis lifespan and failed completely the costumers needs.

nekketsu oyako psx

The beginning of SEGAs dawn, was the release of the 32X add-on for the MegaDrive/Genesis. The PSX was born.īut it was not only the PSX – SEGA itself seemed to do everything to sabotage its own targets. But then another bad guy appeared and showed everyone what a monster is looking like! Former in cooperation with Nintendo, the Nintendo/Sony project failed and Sony took the chance to attack the market by its own. After the successful Mega Drive/Genesis (especially in the US market) and the Nintendo struggle to launch a SNES successor right in time, SEGA was ready to take over the market.













Nekketsu oyako psx